![]() Increased the projectile speed of the Arquebex.Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage. This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically.Radial damage no longer gains extra headshot damage or triggers headshot conditions.Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage. Its name seems to be derived from the " arquebus", the earliest known design of a rifle.ĭuring playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons.Like Mesa's Regulators, the Arquebex is not a summoned weapon but instead activates an already present "body part".The color of the projectiles fired is determined by Voidrig's Energy color, rather than the Arquebex energy color.The Arquebex will appear in the mission results screen and appear to collect Affinity, even if the Voidrig Necramech was not in use."Particle System Quality" must be set to Medium or higher in order to see the projectiles and tracer rounds fired by the Arquebex. ![]() As an Archgun, the Arquebex uses Arch-gun mods, but is incapable of penetrating the armor on the Profit-Taker Orb.The Arquebex appears in the Arsenal after unlocking Voidrig's Guard Mode ability, allowing for the ability to upgrade it and customize its colors.Requires Necramech ability energy first to activate, and then drains energy continuously while active even when not firing.Default-color projectiles can be nearly invisible making it difficult to determine the projectile's trajectory before impact, unless the Energy/Emission color of the weapon is customized to something highly visible like bright blue or green.Projectiles have travel time with heavy arcing.No zoom, thus cannot benefit from Critical Focus or Marked Target.User cannot switch into Operator form or Warframe while active.Requires time to activate and then again to deactivate.Explosion does not need direct line of sight to deal damage and will penetrate walls.Initial hit and explosion apply status separately.Shots explode in a 6 meter radius on impact with a surface or enemy.Tied with Larkspur primary fire, Mausolon alt-fire, and Morgha alt-fire for the highest status chance of all Arch-guns.Tied with Mausolon for the second highest critical chance of all Arch-guns, behind fully charged Velocitus.Highest base Area of Effect damage of all weapons in the game, and combined with its firing rate, highest DPS of all weapons in the game.This weapon deals primarily Blast damage.
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